PuGs never listen so I'll be damned if you can convince them to do things your way, AKA succeed.
And I'm perfectly fine exercising my social skills in real life, thank you. If you play video games for the purpose of social interaction, then you need to get a life.
I love the idea, but in practice, it just couldn't be done. Too few players pug anymore, and the player base is too spread out.
Are you really going to find a full group of humans to do some primary quest out in the Maguuma Jungle? Even if you find two or three intrepid souls, are you going to be able to convince them to leave Alesia or Dunkoro behind?
I have 8 characters, and with each chapter I've chosen one character to pug all of the missions (or main quests in GWEN). No big deal if the party fills in with hero/hench, as long as I'm not going it alone. It has been fun - definitely more of a challenge, but a good change of pace. Normal mode is pretty forgiving.
Well I for one love being in Pug groups. I usually do missions that are harder with guildies but once they are done I have no issues going back to earlier mission such as THK and joining a Pug group to go through it again. It's not just the helping of noob players (most aren't noobs, they are just going thru again with new chars.) It is a great way to meet new peeps and learn new strategies with how some use their char.
As far as the challenge goes, I see no problem with giving it a shot. If thats how you want to play your game than thats fine with me, Hell I wouldn't mind joining an all no storage and collector armor group/guild. I have my uber leet ele and assassin already <--that was a joke
On a side note, some favorite things I do for a challenge is stand in LA during in game events and answer all the new peeps questions without being sarcastic. My other favorite is to get into pug groups and go with whatever their group consists of whether there is 3 ele's but no monks or I'm the only upfront damage dealer as my sin (I love my sin) and goin thru the mission. After you make it thru a few of those you really get that sense of accomplishment back.
Not a fan of PuG's. It can be really irritating to get a wammo who doesn't know how to tank or aggro, uses Frenzy as his blocking stance and has 12 healing prayers and 3 sword mastery. It can also be very frustrating to have immature people join, who swear incessively and use CAPS LOCK TO COMPLAIN ABOUT HOW MUCH YOU NOOBS SUCK etc. Also, it can be irritating to have people randomly go AFK in the middle leaving the rest of the party to finish the mission while they "brb a sec".
Those negative views of pugging aside, it can be fun, and for some people it is. That's why I like the way that we get to have a choice; players or heroes. Just occasionally you can have a bad experience (one of the above most likely) with them and it can sour you from pugging indefinitely.
[quote=SpeedyKQ]I love the idea, but in practice, it just couldn't be done. Too few players pug anymore, and the player base is too spread out.
Are you really going to find a full group of humans to do some primary quest out in the Maguuma Jungle? Even if you find two or three intrepid souls, are you going to be able to convince them to leave Alesia or Dunkoro behind?quote]
Exactly.
Good example was when I needed .3% of Jade Quarry to finish Legendary Cartographer. Took me 2 days and my friends list to finally be able to finish the title. If there are no people in an outpost there are NO people there. I don't see standing in an outpost for days looking for humans to show up as a challenge.
On topic of Jade Quarry .. Anet please make it explorable for the next poor bastard that comes along and needs it for legendary cartographer. That was ridiculous having to find enough kurzick AND luxon friends to be able to map it for a title.
I think this is a great idea, and I'd had the same plan to PUG only myself. Doing without storage and using crafter-only armour is even better.
I plan to roll a new character and start this in the coming few days/weeks. Hopefully I will be able to recruit some people for my guild along the way.
What I won't be saying is "OMG n00b" and repeat clicking on the mini map. I just intend to be quietly effective and speak when spoken to.
At the very least it's an excuse to go back to pre-sear, anyway. Catacombs FTW.
It's a shame that some people slam this idea. No-one is saying this is for everyone. I think that the OP is just highlighting that a lot of us are moaning about H/H killing the game. Many of us are soloing in dead guilds. God knows what the game is like for new players right now. So...this is a way to help out, meet people and have some fun. If you go into it with the assumption that you'll meet mainly bad players but hey, that's not a problem, then it's a good thing.
It sure as hell offers a refreshing alternative to ultra-hard areas, dumb AI, control-freakery and booting people because of one skill on their bar. These are some of the things a lot of us hate about the game now. Many of us enjoyed the game how it was 2 years ago and the point is, with the right people and the right attitude, it could be like that.
Anyone else who is serious about doing this, send me a PM and we can exchange IGN's and maybe work together on some of this.
Since we've already completed the game on normal mode with heroes and henchmen playing with our toes, I propose a challenge for you veterans to get a fresh start for the game.
Rules are simple, but the mentality you must have might be a more difficult thing to adapt to. It's similar to Diablo II's "ironman" mode. First things first: make a new character for your account, since this can't be done with existing characters. Aim of the game is to finish the campaign (I recommend Prophecies) under these rules:
1. Don't use storage. Ever. That means no transferring items, materials and money from your level 20 characters. Pick up stuff from the ground and sell them. If you're really hardcore, don't use crafters either but instead wear collector armor and weapons.
2. Don't use heroes or henchmen. At all. Make a human party for every mission and quest (this will be the real challenge) and be on the lookout for opportunities to level up your character. If you can't get Monks, adjust builds to have self-healing capability. Do your best to help and guide your team to be as effective as possible.
Basic philosophy of this challenge is to get away from the attitude of being compelled to min-max everything and return to state when gaming was pure fun of exploring the world and "being a noob".
This would also be good thing to try for you ANET people to realize just what kind of game you've made.
they made a great game ,actually it is the first game i played that kept me playing for like 2 years or more(need to check age),and like all things it has to come to an end ,for me it kinda has ,it just isnt like it used to be do´nt even play it anymore but o well cant expect to play this game forever ,i cant wait for guild wars 2.So imo your idea is good but hack i could´nt do that not even if i was paid for,start another char(got 10 ,do´nt want no more ty),not use storage, once u played in your own way it is a bit difficult to change play styles.Some people might find this a nice challenge but for me sorry i got tired of the entire game.
Quote:
Originally Posted by Isison
why don't you try a "you farm and give me all gold" challenge?
nice one,bad thing is farming is dead from mi point of view,good old days selling 1 titan gem for 80k lol than for 50k or so,and this is´nt even old farming point just before eotn.
I like the idea. That is the closest you will ever get to the feeling you got playing your very first character. No lvl 1 using weps your lvl 20 had in storage. Remember how it felt getting your first max dmg weapon drop. I do. I still pug whenever I get the chance and enjoy it.
nothing is compared to the first playtrough or maybethe first and second,the rest is just the same ,i am still wandering how i could have finished Nightfall with 9 diferrent chars
Quote:
Originally Posted by Pleikki
I know how we could do it fun and hard! Complete game without using any skills!
just dmg from weaps :P
lol yeah and use starter weapons instead of max damage ones
PvE too easy? Try playing PvP instead of gimping yourself just for the sake of additional frustration. Honestly, it's going to be a slow frustrating grind to do as the OP suggested, so how about all of you PvE kids crawl out of your caves and try some IWAY.
Seriously, I hate when people suggest playing the game badly on purpose. Minesweeper isn't really hard, but that doesn't mean I'm going to click random boxes just to make it harder to win.
lol iway, that is kinda old but aniway there is the issue that not everyone likes pvp or it has reached a far to 1337 status atm.
1) You finished the game on NM with H/H and want to make it hader?
Solution - Turn on hard mode?
2) You think its a challenge creating a new unfunded character and making him level 20? Thats just a joke. Non max Armor is cheaper now then it used to be before, so you would be able to save more for your basic max armor. And max weapons are available for 5k at the weaponsmith, or you can just farm a boss for his green
Where do all these epic fail threads come from anyway?
I tried this once, matter of fact, I did it for every new character before I was rich. To play like this you must have great leadership skills, because you definitely can't rely on pugs to follow through. I remember those hard times before heroes...
Party (1/8): Looking for Tank, Nuker, Two Healers, MM, SS, 1 other.
2. Don't use heroes or henchmen. At all. Make a human party for every mission and quest (this will be the real challenge) and be on the lookout for opportunities to level up your character. If you can't get Monks, adjust builds to have self-healing capability. Do your best to help and guide your team to be as effective as possible.
That made me laugh. Want to go to factions and try any mission with the one or two people you find there?
1) You finished the game on NM with H/H and want to make it hader?
Solution - Turn on hard mode?
My thoughts exactly. If HM is not stimulating enough, then try PVP... or play another game. I think that would be better than gimping your way through NM on purpose.
Are you really going to find a full group of humans to do some primary quest out in the Maguuma Jungle? Even if you find two or three intrepid souls, are you going to be able to convince them to leave Alesia or Dunkoro behind?
- If the quest is trivial enough, I'd expect to find maybe one other player and go do it together after setting up build. Fewer players means more experience per monster and since the people who are doing this challenge are experienced it shouldn't be too much of a drawback. Make full use of your primary and secondary profession advantages!
You don't need to:
- Finish bonuses and every quest
- Min-max everything. Making Necro with some Monk skills should be a valid choice for utilizing Soul Reaping, since PvE *is* easy. Every profession gets self-healing capability and party support skills.
- Go in with full 8 people. Think getting additional people as a bonus to ease the challenge. If the hardest areas of the game can be done with 2-people farming build, standard missions shouldn't require much else.
Quote:
Originally Posted by Chicken Ftw
Except it's not a challenge, it's an exercise in masochism.
- I really don't understand comments like this. Have you ever played a real-time-strategy game where you're given five choices for difficulty level?
Easiest
Easy
Normal
Hard
Hardest
You'd pick the easiest level because "liking challenging game is masochism". And the easiest level is such that you can go AFK for five minutes, come back and find out that the enemy hasn't made a single attack against your base. Then you research every upgrade on your own pace, make 40 mammoth tanks / pimped up paladins and go mow down the base of your sorry opponent who is just sitting there and waiting to be destroyed. And afterwards you feel like you've achieved something? It's a pretty good analogy to what Guild Wars is like with H/H team.
Last edited by aapo; Dec 27, 2007 at 12:30 AM // 00:30..